This issue opens with an interactive version of Sana päivässä (One Word A Day), a procedural project by poet Reetta Pekkanen. She wrote the poems one word per day and the process is visible in the interactive version where reader can reveal the poems word by word. The piece is coded by Teemu T. Tuovinen. […]
Interactivity, oranges and aphorisms
At the fine line between life and art
We open with Romance/Tension by our web designer Teemu Tuovinen. These two kinetic poems apply mathematical concepts to movement and words. What do romance and tension entail when you take a closer look? Poet Karri Kokko is known for his conceptual works. In his essay Uutisia jotka pysyvät uutisina (News that stays news) Kokko addresses […]
Traces of stories, nature poems and things we miss
Olli Aarni debuted in Nokturno in 2018 as our poet-in-digital-residence. He has now created a new piece of sound poetry called Pisarassa. An earlier version of the poem was heard at the Poetry Moon festival in Helsinki earlier this year. Audio tracks in the poem are recorded in Vantaa, Helsinki, Joutsa and Oulu, Finland and […]
Poetry objects, circuits and corona art
Loukku is a game created by comic book artist Tuomas Tiainen and game designer Sanna Väätänen. In Loukku player moves around in an old house from one decade to another. The game is a gently claustrofobic adventure where the player tries to find his/her way to the sauna. It isn’t easy, the house is haunted […]
Guest Curator Issue: Readable Games, Playable Literature
The word “game” (which will be used throughout to denote digital games) often conjures images of playful interactive franchises such as Fortnite and Minecraft, created to simulate competition, conflict, or construction. In the end though, digital games — as opposed to board games or role-playing games, for instance — are simply experiences made possible by […]