Open call: apply now for digital residence at Nokturno!

Nokturno’s digital residence is a virtual residency program inviting poets and artists to explore and use digital resources as part of their practice. The resident is provided a virtual gallery/working space at Nokturno.fi, built together with the team of the website, and the opportunity to utilize it in for example: 1. creating and releasing a […]

The Digital Literature Project di.ki starts – the virtual events introduce digital literature to audience and enhance new digital works

During the Digital Literature Project di.ki offers events such as an open webinar for general audience and a Digital Literature Hackathon for those interested in creating new works of digital literature. The project aims to increase knowledge about digital literature and to support creation of new works of art. The open webinar Approaches to Digital […]

6-2020

Traces of stories, nature poems and things we miss

Olli Aarni debuted in Nokturno in 2018 as our poet-in-digital-residence. He has now created a new piece of sound poetry called Pisarassa. An earlier version of the poem was heard at the Poetry Moon festival in Helsinki earlier this year. Audio tracks in the poem are recorded in Vantaa, Helsinki, Joutsa and Oulu, Finland and […]

5-2020

Poetry objects, circuits and corona art

Loukku is a game created by comic book artist Tuomas Tiainen and game designer Sanna Väätänen. In Loukku player moves around in an old house from one decade to another. The game is a gently claustrofobic adventure where the player tries to find his/her way to the sauna. It isn’t easy, the house is haunted […]

4-2020

Guest Curator Issue: Readable Games, Playable Literature

The word “game” (which will be used throughout to denote digital games) often conjures images of playful interactive franchises such as Fortnite and Minecraft, created to simulate competition, conflict, or construction. In the end though, digital games — as opposed to board games or role-playing games, for instance — are simply experiences made possible by […]